Toll gemacht Super erklärt. Danke
Das ist mal ne Wahnsinns Klasse Arbeit. Respekt. Hat so den alten Piratenlook.
Professional photo editing on the iPad takes another huge leap forward today, with Affinity Photo freshly updated to make the most of Apple’s brand-new iOS 11.
Reviews around the world have already hailed Affinity Photo as a flagship professional app for the iPad. And with Apple launching their much-anticipated iOS 11 update, you’ll be delighted to know that we’ve already optimised the app for the new operating system.
Check out our latest Affinity Photo for iPad video here…
In particular, iOS 11’s new Files app makes it easier than ever to open an image in Affinity Photo for iPad – simply drag and drop your chosen image, or multiple images, and start editing.
In Affinity Photo for iPad, this puts even more power at your fingertips for creative photo-editing techniques such as HDR merging, image stacking and panoramas, which require multiple images to be selected. And if you’re sending your work to someone else, it’s simple just to drag and drop it into email.
The ability to select and use files easily is a big deal for professional users, and one area where the experience of using Affinity Photo on iPad lagged behind the desktop version due to the operating system capabilities. With iOS 11 it’s now so easy to select multiple images using touch, drag them into Affinity Photo and complete the whole process in a fraction of the time before.
This new drag-and-drop capability streamlines your workflow and frees up more time for editing, but also puts incredible power at your fingertips for creating amazing work which involves merging or stacking multiple files.
Integration with mail is another huge addition. Affinity Photo can read so many different image file formats, so if for example someone emails you a PSD file, you can now open and edit that file – with all layers intact – directly on your iPad. You can even save it back out again as a PSD and drag it straight into an email reply.
The whole experience of bringing files into and out of the iPad app is now much closer to what it is on a desktop, and of course we’re delighted to be among the first apps to fully take advantage of all this great new functionality.
Affinity Photo for iPad is priced at £19.99 / US$19.99 / 21,99€ (subject to regional currency variations) from the newly-redesigned App Store. The iOS 11 update is free to existing customers, via the in-app prompt.
Affinity Photo for iPad is compatible with the iPad Pro 9.7-inch, 10.5-inch and 12.9-inch, iPad Air 2, iPad 2017, and optimised for Apple Pencil.
TOM LUDD is a 22-year-old freelance graphic designer who – despite his relatively young age – has been practising his craft for eight years and accepting commissions since 2014.
Alongside running a one-man design studio, Tom runs the Designers’ League; a Facebook community of more than 7,000 designers and creatives from all over the world.
Tom’s latest work is a design for the beautiful Letterpress Calendar, the crowd-funded project by French designer Fabien Barral, of Mr Cup Studio.
Fabien recruited 13 designers and gave each an inspirational phrase to incorporate into their design.
For Tom – a former Adobe student ambassador – it was the perfect opportunity to show what he can do in Affinity Designer, the Apple Award-winning vector graphics editor from Serif.
“I discovered Affinity Designer simply by chance online, and snapped it up when it was first released. I played about with it a few times after that but I only really started to use it when my subscription to Adobe had ended. From there I decided to switch to Affinity full-time.
The first thing that really grabbed me about Affinity Designer was the sheer speed of the software and how intuitive and fun it was to create inside of. So many features that I love, especially the Symbols tool which I will go into a little more depth below.
This software is truly the only other alternative for a professional designer and the price makes this a purchase to buy regardless, even as a backup – there is no excuse!
For the Letterpress calendar, Fabien contacted me asking me if I was interested in creating a piece. He simply gave me some details and provided the quote “If everything has already been done, try doing it even better” to be included in my piece. I was given free rein on it – one of those rare occasions I couldn’t pass by!
Here’s a sort of step by step guide of some of the techniques I used in Affinity Designer to create pieces like this.
1. Setting up your workflow
With my work, I almost always use a grid, because this allows me to quickly and accurately check the spacing of my lines and keep things contained. With the calendar piece, I was fitting a lot of detail into small framing so had to make sure it was all equal from the start, to ensure any further detailing I make isn’t off (this really saves a lot of headache).
2. Using the snapping feature
Another feature I love using is the ability to snap to the grid, this makes precise line work very easy, I find this helps streamline the process and speeds it up, leaving you added time to experiment.
I work almost always in mono-line and with an aim for the piece to have the utmost precision, as it can make or break a piece of work. You don’t want to let down a great concept by having sloppy execution, and Affinity Designer easily matches any other software for its precision, with the ability zoom in over 100 million per cent.
3. Building your basic frame
It helps to build a basic frame that all your detailing will settle inside as this will help you plan out the rest of your piece. Usually I use a square or circle and build into it, adding in smaller frames and filling in the inners with hatching.
This is easily done in Affinity Designer by holding cmd / ctrl and dragging in the direction you wish to duplicate and then pressing CMD / CTRL + J repeatedly depending on how many you need. You don’t just have to use hatching, you could make smaller repeating patterns, but be careful you don’t go too complicated else it may be lost in print.
4. Using the rotate and duplicate tool to add detail(s)
Another technique I used in this piece was the process of rotating and duplicating an object around a circle, this adds some great detail and was how I easily repeated the dots around the vine inside the border of my piece. The more you can ease your process, the more time you can spend playing.
5. Adding pattern work quickly using the symbol tool
The symbol tool from Affinity Designer is a genius feature that helps speed my workflow up massively, I’m able to create an object and then mirror it in real-time in another area of the art board, as many times as I wish by duplicating it.
This allows for incredibly quick patterns and illustrations and allows me to quickly see whether a concept will work without putting too much time into it.
It totally makes you work in a different way and you will come up with visuals you would have a hard time thinking up without it.
6. Preparing your work for print
When preparing this piece, I had made sure to group up specific segments of the piece as pictured in the gif below, this helped me massively when coming to export this piece as there was a whopping 4,578 separate objects.
From there I was able to easily expand the strokes and then use the pathfinder tool to ensure all details would be kept and that it would print optimally.”
The finished design
Created within a two-week deadline period for Wizard Jam 4, The Bear’s Black Heart by Big Bad Studios involves players in a race against hunger and increasing cold as you find food and interact with a host of characters.
Everybody you meet has unexpected replies to the choices you make and both their and your actions can be a little nutty sometimes! Can you reason with Eric the Actor? Can you seek directions from David Bowie’s ghost? There’s been massive interest in the game since YouTube ‘big beast’ Markiplier put out a gameplay video.
Here, Bob Byrne of Spanish/Irish game developers Big Bad Studios, explains how they used Affinity Designer to create characters for the game – up against an incredibly tight timescale.
“We decided to take part in Wizard Jam, a yearly challenge where you have two weeks to create a game from scratch. The only stipulation is that the game title must be selected from an existing list.
We chose ‘The Bear’s Black Heart.’
Step 1: Pencil sketches
As always, I began by working up pencil sketches. This was my first game jam but I’d completed the comic artist equivalent a few times, for example 24hr Comics Day, which is essentially doing a month’s work in one day. Same deal though, you’re given a title and off you go.
Having a hard deadline with no real negative consequences unlocks something inside you. For artists or designers who struggle with procrastination these projects are invaluable.
I figured it also gave me an opportunity to really test drive Affinity Designer v1.5. I’d been playing with it on and off but after this project I’m entirely sold on it for all design work including print and UI stuff.
Step 2 – Character Design
I had no idea what the gameplay style would actually be but when Abban (my gamedev partner) showed me his Unity prototype I knew the character would be physically small on screen, so he needed to be bold and chunky.
Having his heart on his stomach like the Care Bears was too obvious so I developed the ‘jar bear’ idea with some sketches in Affinity Designer.
Previously in other apps I would break out the Wacom tablet and do some sketches but I quickly realised that the Pen tool in Affinity Designer is so smooth and intuitive that I just used my mouse.
I jumped the gun and made a sprite sheet, although in the end we decided to use Spine instead. No harm though as it only took a few minutes to reposition and pose him to make this sprite sheet, he is mostly made up of Symbols and Styles so if needed, I could re-style him directly no problem.
Because in Affinity the Export Persona is only one click away, I didn’t have to fret about targeting different sizes and remaking the sheet if changes were required. Trying to do all that in Photoshop would make my heart sag.
Step 3 Environments and assets
Once the character looked solid I created some tileset environment tests. Everything was created in one Affinity Designer document; by using Artboards there’s no danger of getting lost in a mess of files and I can keep working at a fast pace… the clock was ticking on this project.
In Affinity Designer, the Symbols feature makes mocking up environments and creating final game assets so easy. The trees in the game are actually just one leaf! Check out how I can change every instance of leaf Symbol in a few clicks.
Then to create the Winter and Autumn variations I just used Layer Adjustments to change the tone. It’s ideal for rapidly making and testing a tileset for your game.
Here’s one of the final tilesets we used:
I also had to create a bunch of Non-Playing Characters, Title Screen, Icon and promo screenshots.
The NPC’s were fun and I wanted to continue making them but, yeah…tick-tock!
Step 4 – Affinity to Spine
In Affinity Designer 1.5 you can now export for Spine JSON, which was another massive time saver.
And I must say it was genuinely painless getting the model rigged and ready from Affinity to Spine. If time permitted, we would have liked to add blinks and animation on the liquid bubbles and so on, but again we had a looming deadline on this.
Step 5 – Title screen and Icon
App icons…the bolder and stronger the better. Plus we needed something which doubled as the icon and Title Screen. This is the best thing about working fast and lean; you need to be economical with everything and, most of the time, simplicity is the best. Decisions have to be taken without hesitation.
That wonderful green glow gradient is just a simple Style which you can create by right clicking on any shape and hitting Create Style.
Again, I used Symbols in Affinity Designer, just in case I needed to edit fast or even reuse his arms on a different character.
The two-week deadline approached very fast as we juggled real life and work stuff. We spent all day Sunday before the bell rang making the actual game content and promo stuff like the screenshots and video, which you can view here.
It was a long night. My eyes were stinging from screen time (and brandy!). But we did it and it the game has been well received so far. We were blown away to see the Markiplier ‘Let’s Play…’ video and the response has been amazing. We’re definitely going to use the bear again in our new game ‘Woodland Run’.
All in all, a great experience and I recommend any kind of similar ‘imposed deadline projects’ to everyone. Not just for games but anything in the creative field.
Affinity Designer is shaping up to be the weapon of choice for increasing numbers of game developers. I honestly couldn’t have gotten this amount of work done in such a short window without it.
It’s got export for Spine, silky smooth Raster and Vector tools, a Constraint Tool for resizing UIs to different screen dimensions, plus improved versions of all the standard features which you have come to expect from other design apps. At a competitive one time price, it’s more than worth a look for pro and even casual game developers.”
Wow ist ja echt Klasse geworden. Super Arbeit.
There’s great news today for owners of Affinity Photo for iPad – and for anyone considering buying it.
Not only have we just pushed out the latest free update to our professional photo editing app for iOS, we’ve also decide to keep the price lower in the App Store.
Since Affinity Photo for iPad was unveiled during Apple’s WWDC keynote in San Jose, in June, reviewers and customers around the world have acclaimed it as a game-changer for professional photo editing on the move.
We launched at the discount price of £19.99 / US$19.99 / 21,99€ for what we intended to be an introductory period at around 30 per cent off the planned full retail price.
Since launch, we’ve been blown away by the response – sales have been beyond our wildest predictions. But because it was a genuine world first for fully-featured professional apps on iOS, there was really no precedent we could use to judge the right price for an app of this quality.
Now we’ve had chance to assess the response, and settled on a price which is not only value for money for our customers, but also sets a benchmark for the price of high-end, professional apps on iPad in the future.
That means we’ve decided to keep the full price point of Affinity Photo for iPad permanently at £19.99 / US$19.99 / 21,99€ (subject to App Store regional variations).
What’s more, today Affinity Photo for iPad has received another update, bringing new features as well as the quick, reactive bug fixes that our customers have come to expect.
The update, free to customers, strengthens the compatibility between the desktop and mobile versions of the app. If you set up and save macros in Affinity Photo on Mac or Windows, you can now play them back on iPad. (The ability to record new macros on the iPad itself will be in a future update.)
Our super-talented developers are working constantly to make the most of the iPad’s unique Metal graphics technology, allowing users to work easily on large super-high-resolution photographs, or complex compositions with potentially thousands of layers.
Affinity Photo already brought unrivalled capability to work on huge images with incredible speed when retouching, applying effects or adding adjustments.
To do this type of work on iPad is something that no-one has ever attempted before, and we are learning all the time how we can squeeze every ounce of power from the device. This latest update raises the bar again with big performance increases – it’s now faster, smoother and more productive than ever.
Other changes include UI improvements, improved PDF and vector export and better integration with the Apple Photos app. Please see below for a fuller list.
Affinity Photo for iPad is compatible with the iPad Pro 9.7-inch, 10.5-inch and 12.9-inch, iPad Air 2, iPad 2017, and optimised for Apple Pencil.
For more information go to https://affinity.serif.com/photo/ipad.
Full list of updated features continues below…
Additions and improvements in v1.6.4:
• Macro studio import and playback. Supports interactive playback.
• Significant improvements in performance for large or complex documents.
• Even better HDR merge of RAW images.
• Increased maximum size of the liquify brush tools.
• One-press switching between button menus (e.g. document, command menus).
• Improved loading of images from photo library (now shows all user albums/folders).
• Use “Place Image” to place original images from Photos.
• Powerful adjustment previews.
• Enhanced selection refinement.
• Improved PDF and vector export.
• Better TIFF loading, including support for malformed 8bit grayscale TIFFs.
• Dismiss font size chooser by pressing return.
• Focus Merge can now use RAW sources.
• Show progress when committing a refined selection.
• Metadata available when creating a document from the camera.
• Export LUT added to document menu.
• Convert to Curves added to command menu.
• Wet edges can now have a custom interpolation spline.
• Pinch gesture support for grouping / ungrouping layers in the layers studio.
• Passthrough blending for groups.
• Icon improvements, especially in text studio.
• Selection marquee tools support extra-finger-constrain.
• Improved reading of DPI from files.
• Exposure adjustment now operates in stops, not % and has wider range.
• Arrow tool has more options.
• Paragraph leading UI improvements.
• New option to dither gradients in preferences (defaults to ‘on’).
• Significantly smoother pan / zoom.
• Directional lights in the lighting filter can now be directed using on-canvas handles.
• Smart selection brush improvements.
• Adjustments / filters preview react to changes in canvas size.
• Further memory management and localisation enhancements.
• Numerous fixes and stability improvements.
We have some great news for all our Affinity Designer users out there! For a limited time, we are discounting the price of the official Workbook by 40%, making it just £22.99 / 26.99€ / $29.99 (+ shipping and handling) – exclusively on our Affinity store.
Bound in a hardcover, and printed across 448 full colour pages, the Workbook contains a wealth of stylishly illustrated instructions, guides and expert tips to help you make the most of Affinity Designer’s huge feature set and vast design capabilities.
You’ll learn from the experts with some fantastic projects created just for the Workbook by top artists and designers including Paolo Limoncelli, a leading UX designer and illustrator from Italy. His contribution, The Whittler, teaches valuable raster and vector techniques, plus how to create unique brushes using Affinity Designer.
Other guest illustrators include Romain Trystram, Kevin House and our own Creative Director Neil Ladkin. You’ll gain a rare insight into each designer’s workflow, from concept to finished product, and with links to download all the sample files you can easily follow along with each amazing project.
The Workbook also includes a huge reference of every tool and panel, plus a detailed core skills section for brushing up on fundamental design techniques. And, to help boost your productivity we’ve also included four keyboard shortcut cheats sheets in the back of the book which you can pull out and keep aside for easy reference!
The Workbook has received some great reviews from both Affinity Designer users and the press − it’s currently rated 4.5/5 at goodreads.com and 4.3/5 at Amazon UK, while Creative Bloq have said:
‘Once readers reach the end of the book, they’ll have a wealth of technical knowledge under their belts and prove that they can combine their vector graphics skills to create fully rounded design projects such as product and packaging designs, posters, and press-ready documents.
With clear explanations and an even clearer layout, the Affinity Designer Work Book looks set to make the already popular software even more accessible.’
The discounted price is available for a limited time, and you won’t find it at any other seller, so order now to get the Affinity Designer Workbook for £22.99 / 26.99€ / $29.99 (+ shipping and handling). Click here to view the list of countries we ship to.
We’re almost ready to launch the version 1.6 updates of Affinity Photo and Designer – and we’re asking for your help!
To support all the marketing we do – web pages, videos, social media posts or in-app samples – it’s great to have photos and artwork which our users have created to show off the capability of our apps. So, we wanted to reach out to you to ask if you have any fantastic work you would be happy for us to use in this way. You’d be in great company – in the past we have used work from the likes of Romain Trystram, Ben the Illustrator, Paolo Limoncelli, Man-Tsun and Bang Photography to name a few.
In addition to forming part of the publicity campaign to promote the possibilities of our apps to new users, you’ll receive a fee of US$300 to license each piece we use.
For our Affinity Photo marketing we mostly need incredible photos of any subject matter: landscapes, model shots, nature, architecture, weddings, sports, automotive, etc. Also, we’d love to see any work which uses focus stacking, HDR, panorama stitching, 360 images or full multi-layered compositions.
For Affinity Designer we need any work created in the app – illustrations, web / app mock ups, icons, logos, print projects, paintings, etc.
To get an idea of what we have used before, check out our website (affinity.serif.com) or the latest product videos:
If you have created anything you think might be suitable, and as long as you are the copyright owner and hold all the rights to license the work to us, then please get in touch. You can send your photos or designs to consider to email@example.com.
A flattened PNG or JPG (or a link if you have a gallery on Behance, etc.) is fine at this stage, though if you’re successful we’ll ultimately need the full res image or Affinity file. Please keep your initial submission down to a maximum of five files but let us know if have more. The closing date for submissions is 25th August 2017.
If you have any questions then please don’t hesitate to ask us on firstname.lastname@example.org.
We’re really looking forward to checking out your work!
Das sind coole Fraktale das zweite und das vorletzte sind mein Favorit. Wirken schön mystisch.
Das ist ne coole Arbeit, unser Sohnemann hat auch 3 solche Teile. Aber Papa benutzt die auch hat was beruhigendes an sich.
Aber wirklich schöne Umsetzung.
He Danke Supi. 👍👍👍
Ich versuchs mal. Ich sage es ist ein Hund.
Wow jetzt bin ich platt. Sieht ja Hammermässig aus. Farben sind richtig Kräftig gefällt mir sehr.
Absolut Klasse Arbeit, ich bin beeindruckt wie die Details immer eingearbeitet werden. Respekt dafür.